One begins by creating a pyramid of cards by placing them face down on the table in rows (6 cards on the bottom row, 5 on the next, then 4, 3, 2, and 1 card peak on the top row). Next, the dealer passes out three cards to each player, face down. Players can look at their cards only once and should not let other players see them.
The object of the game is to make other players drink based on what cards that they think you have.
- Turn over the bottom, left card.
- If a player wishes, he/she may tell another player to drink a sip if he/she has a card with the same face value in his/her hand and places it on the card that is flipped over.
- Alternatively, the player may “bluff” and pretend to have the card in question. The player told to drink can either take the designated drink(s) or call the bluff. If a player’s bluff is called, that player must drink double the designated drinks. If the player was not bluffing, the player originally told to drink now has to drink double the designated drinks. A player who is forced to show his/her cards is entitled to exchange the used card for a new card from the deck.
- Turn over the next card in the row.
- After the bottom row is all flipped, continue on the next row.
- The number of drinks corresponds to the row in which that card was flipped. For example, if the card is in the third row, one must play with three drinks).
- To add more action to the game, players may be asked to lie their cards face down and remember them. If someone says the player is bluffing, the player has to find his card – taking out the wrong card results in a penalty where the player must drink twice the amount he would otherwise have dealt. Finally, when the pyramid is over, players take turns in memorizing their deck, in the right order. For every card they get wrong, an agreed penalty is dealt.